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1

Thursday, April 17th 2014, 7:18pm

Skyforge Community Q&A - April 17th

Dear friends!

First off we wanted to thank the community for posting all your questions; we’ve already received over a hundred questions about Skyforge from the community! We would love to tell you everything, but we can’t reveal all the Skyforge secrets at one go so today we are going to answer ten questions.

Will we be expecting an open beta in 2014?
We have not yet announced any timing or details of our beta program.

Can we switch classes on the fly?
Absolutely! As you unlock new classes, you can switch between them, out of combat, whenever you like!

Will one character be able to do everything (outside of class restrictions) or will alts become necessary for experiencing all the content?
Fast switching between classes rids you of need to abandon your favorite character in order to create an alt of a different class. This limitation is completely lifted!

Can you tell us about server; are there going to be different server for different regions such as Asia, Europe, etc.?
Yes, we are going to open different servers for different territories. Nevertheless, inside each of the territories there will be only one server, so that you would be able to play together with your friends.

How is the character creation going to work in terms of character naming? Are we going to have gods called SuperGod123 running around?
When we decided to open one big server for a huge number of players, of course, we had to ask ourselves a question, what to do with character naming? It’s quite obvious, that players will soon run out of decent nicknames, and will start naming their characters like you said. So we thought, why not giving our players full scope to creativity? Thus, we are killing two mobs with one stone: a first name plus a surname gives players a wider range of good nicknames, and you can give your character a true nickname of your dream!

What is the max level?
Character progression in the game is not level based. With the ability to develop multiple classes and a robust elder game, players will always have ways to advance their characters further.

Having seen the photo of The Factory, are dungeons going to be an equal mix of fantasy and sci-fi themed?
There is no exact proportion. You might have noticed pictures of Dankit Island, as well. This is a fine example of a fantasy-themed location. We did our best to please admirers of different kinds of settings. You will have a chance to see more Skyforge locations pretty soon!

Will there be dynamic weather for the world, or specific weather for certain events, quests, etc.?
Different climate regions of Aelion feature their own, unique weather conditions. While traveling across the Skyforge world, you will come across deserts of ice and snow or muggy, humid jungle. And, if you’re lucky, you will have a chance to lounge at a luxurious tropical island!

What kind of Combat system use Skyforge? Action non-targeting or the classic stop, press and kill?
Skyforge is an action-combat game. This means you aren't simply walking up to a creature, clicking on your target and then casting a series of spells from your hot bar until you or the monster are dead. Inspired by the best console action and fighting games, players move through the world using WASD + mouse. Where you are looking is where you will go when moving, and were your attacks will go when you attack. The player's primary abilities are focused on the left and right mouse buttons so movement and combat are seamlessly blended. We use a lot of interesting input modes - combos, press and hold, etc. to give players the situational complexity of combat abilities they expect in an MMO, while still keeping you heads-up and immersed in the action, not the UI.

Are there plans to have Developer Diary/DevTracker videos that will give the community updates on progress or will updates come solely in the form of forum posts and articles?
Of course, we are planning to introduce our developers to you! They will gladly tell you about the game creation process in person! We will be posting videos, stay tuned!

We’re hoping to post answers to the community’s questions every two weeks so expect more questions to be answered soon! If you have a question of your own that you'd like to see answered just reply to this thread with your questions.

2

Thursday, April 17th 2014, 11:05pm

Will the game be fully voiced and will we be able to use a gamepad?

Vexil

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Thursday, April 17th 2014, 11:35pm

The Q&A is here! though I'm sad my question about the unicorn horse mech mount wasn't answered, this is still some good info to absorb while we wait. Also can't wait for more stuff to be shown to us

This post has been edited 1 times, last edit by "Vexil" (Apr 19th 2014, 5:44am)


4

Friday, April 18th 2014, 12:49am

The Q&A is here! though I'm sad my question about the unicorn horse mech mount wasn't answered


This is just the first of many posts answering the community's question. Perhaps your question will be answered in one of the posts ;)

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Friday, April 18th 2014, 1:48am

if it is not level based, how are going to track our progression? and about the weapons/equipment, is it also non-level based and enhancing is impossible?

Cassy

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Friday, April 18th 2014, 2:32am

Well it's about time! :D My question about the Dev diary got answered.

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Friday, April 18th 2014, 2:45am

How about system requirements It's a detailed game and all and i expect it to be very high specs but still something nice to know.

Sun

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8

Friday, April 18th 2014, 2:47am

How about system requirements It's a detailed game and all and i expect it to be very high specs but still something nice to know.
I don't think they'll know until further on in development.

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Friday, April 18th 2014, 2:51am

Gonna take forever.

Arkh (on phone :x)

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10

Friday, April 18th 2014, 2:53am

Thank for all this answer drew!

One question more now, about the server can we select like we want or its one serv per region without choice ?

I leave in New Caledonia and I probably play alone if i cant go on Eu or Na Server :(

hope to see an answer de into the next Q&A ^^

Sun

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Friday, April 18th 2014, 2:53am

Any plans on player housing?

Cassy

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Friday, April 18th 2014, 2:58am

Any plans on player housing?
+1 :D

Yunnie

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13

Friday, April 18th 2014, 3:04am

In-game non combat skills? maybe? XD

TonyJaa

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14

Friday, April 18th 2014, 3:10am

Drew, what kind of MMO is Skyforge going to be? Sandbox or Themepark?

15

Friday, April 18th 2014, 10:08am

What complexity can we expect for customizing our Gods :).I think this
really needs to be done well coz it would be kinda strange to see every
other god running around with a same haircur and stuff like that.If you
look at all the new "next-gen mmorpgs" you can see that their character
customization is really well done,what will we see in Skyforge?

Sun

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16

Friday, April 18th 2014, 11:25am

Any in-game voice chat option for parties or raids?

Also, what are the guild name limits? Can we have whitespaces in them and/or underscores?

Zen

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17

Friday, April 18th 2014, 12:14pm

None of my questions answered :(
Good to know you've essentially confirmed 2014 beta is unlikely.


In the midst of chaos,
In the face of adversity,
A warrior finds Zen.

Skorge

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18

Friday, April 18th 2014, 1:17pm

Glad to see that they have taken the time to answer our questions. I do hope player housing is a thing, i love that social aspect.

My PC Specs:
*Windows 8.1 Pro 64-bit
*AMD FX-4170 Quad-Core Processor (4 CPUs), ~4.2GHz
*16384MB RAM
*AMD Radeon HD 7850 OC 2Gb

19

Friday, April 18th 2014, 1:27pm

Awesome , ok "Skyforge is a highly-stylized MMORPG featuring exciting dynamic combat
inspired by console action games, where players develop from immortal
warriors protecting their homeworld into powerful gods dominating the
battlefield as invincible giants
." so when the immortal warrior becomes a god , will he/she get servants ? a castle , a throne room ? Conquering cities ?

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20

Friday, April 18th 2014, 1:35pm

you can switch classes on the fly? thats pretty awesome! but dont make it to easy to obtain those classes plz!

It's amazing how every time you open your mouth you prove you're an idiot - Vegeta
Failure is a success if we learn from it - Albert Einstein
Guild -- Divinity

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