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Gorgonide invasion: Season 15

Immortals! The Gorgonide army is invading.

Invasion card

  • Equipment generation: 15
  • Maximum Prestige: 213
  • Maximum rank of the Tower of Knowledge: 170
  • Maximum number of followers in the Cathedral: 250 000
  • Maximum Might from Bastions: 240 000

Gorgonide Invasion Begins Enemy ships have entered Aelion's orbit. Akonita's scouts and storm-troopers are dropped on the planet's surface to create a convenient landing area for the main forces.

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Join the Templars to prevent the imperial army from striking our peaceful settlements. The Gorgonides' main goal is to capture and process the biomaterial of our planet for their own purposes.

Get ready for the hottest battles! The first enemy distortion is already available to immortals, along with a new equipment generation and new Rebirth Flame.

Table of equipment

New difficulty levels will become available according to schedule. You can view it in the game, in the current invasion interface.

Invasion will gradually gain momentum. With the arrival of new bosses, new distortions and adventure difficulty levels will be unlocked, and players will get access to improved equipment.

In group adventures (except Hespilon Temple), you can receive rare and epic equipment. In distortions and squad adventures, 1 epic item per day is guaranteed. After that, both rare and epic items may drop. Adventure cards usually contain information about the kind of equipment you can get in there.

Another place where you can get equipment is invasion adventures. When you defeat a special troop, you will receive a chest that may contain rare, epic, and even mythical items of relevant generation (if the character's rank is equal to or higher than the special troop's rank). The item type depends on the stage of the invasion. The chest may contain only the equipment pieces that are currently available in adventures. Bosses in invasion adventures may drop these chests as well.

Adventure Equipment Stats
Leunar Swamps Ring (rare) Critical Damage Modifier — 3000 Base Damage Modifier — 3000
Mare Sacro Monastery Amulet (rare) Health Modifier — 3000 Companion's Damage Modifier — 3000
Targo Islands Brooch (rare) Health Modifier — 3000 Base Damage Modifier — 3000
Operation Isabella Amulet, ring (epic) Ring: Critical Damage Modifier — 3000–4500
Base Damage Modifier — 3000–4500
Amulet: Health Modifier — 3000–4500
Companion's Damage Modifier — 3000–4500
Viper Lair: Iriza Brooch (epic) Health Modifier — 3000–4500 Base Damage Modifier — 3000–4500
Tarlen Aquifer Bracelet (rare) Critical Damage Modifier — 3000 Companion's Damage Modifier — 3000
Kuat-Lien Station Sapphire (rare) Base Damage Modifier — 3000 Companion's Damage Modifier — 3000
Fort Darlek Ruby (rare) Health Modifier — 3000 Critical Damage Modifier — 3000
Operation Medea Sapphire, Ruby (epic) Sapphire: Base Damage Modifier — 3000–4500
Companion's Damage Modifier — 3000–4500
Ruby: Health Modifier — 3000–4500
Critical Damage Modifier — 3000–4500
Viper Lair: Kirsa and Rayna Bracelet (epic) Critical Damage Multiplier — 2000–3000 Companion's Damage Modifier — 3000–4500
Daren Facility Topaz (rare) Critical Damage Modifier — 3000 Base Damage Modifier — 3000
Icy Plateau Emerald (rare) Health Modifier — 3000 Companion's Damage Modifier — 3000
Hespilon Temple Weapon and artifact (rare) · Ranged Damage — 180%
· Target's Defense Reduction — 30%
· Control Efficiency — 45%
· Total Damage — 180%
· Damage to Shields — 300%
· Endurance — 30%
· Block — 60%
· Support Aura Efficiency — 100%
· Shield Capacity — 60%
· Health Bonus — 300%
Operation Ophelia Emerald and Topaz (epic) Emerald: Health Modifier — 3000–4500
Companion's Damage Modifier — 3000–4500
Topaz: Critical Damage Modifier — 3000–4500
Base Damage Modifier — 3000–4500
Viper Lair: Heavy Hydra Executioner Artifact (epic) Health Bonus — 300%
Viper Lair: Hyscena the Torturer Weapon (epic) · Ranged Damage — 250%
· Target's Defense Reduction — 40%
· Control Efficiency — 60%
· Total Damage — 250%
· Damage to Shields — 400%
· Endurance — 40%
· Block — 80%
· Support Aura Efficiency — 140%
· Shield Capacity — 80%

Bedazzling Akonita's Avatar

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If you defeat the champion incarnation of Bedazzling Akonita's Avatar, you may receive:

  • 1–6 trophies if the character has unlocked less than 6 divine specializations for trophies;
  • 1 Avatar's Artifact;
  • Cognition (once in 3 days);
  • legendary jewelry.

Beginners can pit their skills against the training version of the avatar. It is adapted for groups of 5 characters. Its purpose is to prepare young gods for the battle against the great god of the Gorgonides. Now if your character has unlocked less than 4 divine specializations, you will get Avatar Trophies for completing the invasion avatar's training challenge for the first 1-4 runs!

Additionally, you have a chance to receive legendary jewelry for victory over any version of the avatar. The jewelry's generation depends on the character's Prestige. Characters that have reached Prestige rank 203 will receive generation 15 jewelry.

If you defeat the training version of the avatar, you have a chance to receive a special costume, and if you defeat the champion version - a guaranteed halo. Additionally, if you defeat all generals of distortions and the champion avatar, you will receive magnificent wings.

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Invasion adventure opening schedule

Special adventures become available to immortals during invasions. They differ depending on the invading army, giving young gods a chance to test their skills in new conditions and unique combat situations. These adventures are also very picturesque and atmospheric.

  • Diversion in the Reactor — August 1
  • Lending a hand — August 1
  • Crashed Aircraft — August 4
  • Icy Wasteland - August 8
  • Abandoned Fort Garune — August 11
  • Defense of Fortifications — August 22
  • Gorgonide Flagship — August 29

Catch-up System

Newcomers will fulfill directives of the Council of Gods to receive extra items that accelerate the development of their Cathedral, Tower of Knowledge, and Bastions.

Catch-up system limits

  • Cathedral: 175 000 Followers.
  • Tower of Knowledge: rank 140.
  • Bastions: second-to-last symbol in each Bastion.

At the start of the season, the system marks the number of ranks the player needs to catch up on. The total number of items received from directives corresponds with the number of ranks. The system ignores all player's investments in development. Thus, in most cases, the catch-up will be done after the player reaches the targeted rank.

To arms, young gods!

Prestige rank table

In this table you can see the amount of Prestige points you need to reach a certain rank. The number can be calculated using the formula: Might*(Sum of modifiers/4).




07/30/2018