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Skyforge Updates

Starting June 21st you will find all patch notes for Skyforge listed here. Want to read up what had changed in the past? Just visit this page again!

October 10th
  • The currencies of Warm Breeze have been removed from the list of valuables.
  • Added visual effects for Demiurge Mark and for picked-up Ether Shards
  • Enabled the ability to sell Sparks of Morale.
  • You will not be able to make much money: 1 Spark is only worth 2800 credits.

Symbols

We have added 4 Stones of Power to the Market which can be purchased with Symbols of Glory.

Ianna's Blessing

If you deal a certain amount of damage to immortals, your Maximum Health will be increased by 10%. You will also recover the same amount of health. You can get up to an extra 30% of health over one match.

Satria's Gift

When a character dies, they leave emblems behind. If it is an opponent - it will be an Emblem of Pain or Destruction, and an ally leaves one of Mercy or Protection. Either can drop an Emblem of Speed. The bonus works only if the immortal dies within 30 yards of the Ruby owner.

Starburst

Companion's attacks on immortals do not consume charges. The effect is renewed every 30 seconds if the companion makes no attacks during that time. If the companion attacks during the effect's cooldown, the effect will be refreshed.

Plague Heart

When you attack immortals, you apply Sickness to them. 5 such effects will deal damage to the target for 15 seconds. Every effect applied after that will extend its duration by 3 seconds. Your death will remove all levels of Sickness from the enemy.

Changes

  • The Demons laboratory is now first on the list.
  • Fixed the issue where jumping with Experimental Transport could return you back to the ground.
  • In order to avoid bugs related to the use of Experimental Transport, players can no longer use the photo mode in PvP maps and raid bosses' maps if they are using Experimental Transport.
  • Upgrades from the Cathedral no longer work in Battle Royale.
  • The currencies of Warm Breeze have been removed from the list of valuables.
  • Added visual effects for Demiurge Mark and for picked-up Ether Shards
  • Enabled the ability to sell Sparks of Morale.
    • You will not be able to make much money: 1 Spark is only worth 2800 credits.
  • Fixed the issue where the Rise from the Dead symbol could save heroes in unforeseen situations.
  • Fixed the companion's behavior after you pick up a temporary weapon with the Converter module
  • The cursor now moves correctly in the interface

Rating PVP

  • Reduced the starting amount of points for those who finished the last season in a league above the Bronze one.
  • If they end up in the Silver League, the player gets 30 points at the start of the next season. The Gold League - 50 points, Ruby - 70, Diamond - 95.
    • Added a seasonal costume to the reward for getting into the Silver League: Invisible Guard Attire.
    • Added Hector Prime, the commentator companion, to the reward for reaching the Gold League.
    • Added Tournament Armor to the reward for reaching the Diamond League.
    • Players who have reached those leagues last season will get the companion and the costumes in the next few days.

Nihaz's Avatar

  • You can no longer use the photo mode during the battle against the avatar, as it may cause bugs.

Integrator's Transformer

  • Fixed the issue where Shock would sometimes send only 3 of 4 Ball Lightnings at the target.
  • Ball Lightnings of Improved Integrator's Transformer no longer fly further than ~55 yards.

Battle Royal

  • Added battle rating. You can open it from the lobby by clicking the Rating button at the top of the screen. You will now get rating points for every match - the amount depends on the number of kills and the place you take. Rating is updated once the match is over.
  • Fixed the firing sounds for certain types of weapons
  • Replaced "Regeneration Rate" with "Cooldown" in item descriptions.
  • Added the Rating section. Your rating is now calculated in every battle. It depends on the place taken and the number of killed enemies.
  • If a player is idle, they will not get the reward.
  • Removed the ability to jump on the platforms until falling down
  • Changed the simulation of landing from the platforms
  • Platforms now differ by color
  • Fixed the issue where you could not complete Whizzing Bullets if you have completed the Death Dealer challenge.
  • Fixed the description for blocked accessories
  • Timer for the Model Kit and Speed Eating challenges is now launched after landing.
  • You have 4 minutes to complete the Model Kit challenge (was 3).
  • Removed the option to use the photo mode until you land on the map
  • Added information to Alecto's description about the hero's inability to wear armor;
  • Added correct timings to Joe's turret description
  • Added correct timings to Morgan's bottle description
  • Fixed the description for Jet Experimental Transport
  • Geo-3 cloaking module's cooldown now works correctly
  • gadgets of the same type now share the cooldown (invisibility, shield, wormhole generators and cloaking modules)
  • boost from using a gadget is now reset when you pick up a new one (even if the new item is of the same type).
  • Spirit-3 Invisibility Generator no longer impedes picking up and using other gadgets.
  • If a player tries to make a shot with an empty cartridge upon dying, Xargus no longer warns them about the lack of ammo.
  • Added Happy Hours to Battle Royale. They occur from 19 to 20 and from 21 to 23 server time. On weekends another slot is added - from 12 to 14.

Characters

  • Crowe the Guard
  • Armor should now be displayed properly in the interface.

Weapons

Heavy Blaster

  • Reduced damage from 30 to 25
  • Renamed to "Blaster"

Blaster

  • Renamed to "Ion Blaster"
  • Damage increased from 38 to 40

Spectrum Ray Guns

  • Reduced cooldown from 3.5 to 2.5 seconds
  • Reduced plasma consumption per shot from 6 to 5

Tiger-1 Heavy Revolver

  • Reduced damage from 30 to 25

Frontier Shield Generators

  • Changed the item mechanics: every 1.5 seconds, the number of attacks blocked by the generator is reduced by 1

Frontier-1 Shield Generator

  • Number of blocked attacks is reduced from 12 to 10

Frontier-2 Shield Generator

  • Reduced the cooldown from 60 to 55 seconds

Frontier-3 Shield Generator

  • Number of blocked attacks is reduced from 15 to 14
  • Reduced the cooldown from 60 to 50 seconds

Trans Psi Grenades

  • Reduced the range from 26 to 17 yards

Trans-1 Psi Grenade

  • Reduced the cooldown from 60 to 40 seconds

Trans-2 Psi Grenade

  • Increased the cooldown from 27.5 to 35 seconds

Trans-3 Psi Grenade

  • Increased the cooldown from 25 to 30 seconds

Hellfire Plasma Throwers

  • Slowdown from shots is reduced by 30%

All mines

  • Can no longer be triggered by the player who deployed them
  • They now take 1.2 seconds to deploy

Beacon Mine

  • It is now correctly displayed in the user interface as a flag icon
  • Predator, Spring, and Parasite Mines
  • They exist for a limited time - 90 seconds